* When Captor says 'cuff', then 'cuff' the furre that is being faced (0:31) When a furre says {cuff}, (1:70) and their name is {Captor}, (1:13) and the triggering furre is facing northeast (up and right), (5:350) set variable %captivePos to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %captivePos northeast (up and right) 1 step(s). (0:31) When a furre says {cuff}, (1:70) and their name is {Captor}, (1:14) and the triggering furre is facing southeast (down and right), (5:350) set variable %captivePos to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %captivePos southeast (down and right) 1 step(s). (0:31) When a furre says {cuff}, (1:70) and their name is {Captor}, (1:15) and the triggering furre is facing southwest (down and left), (5:350) set variable %captivePos to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %captivePos southwest (down and left) 1 step(s). (0:31) When a furre says {cuff}, (1:70) and their name is {Captor}, (1:16) and the triggering furre is facing northwest (up and left), (5:350) set variable %captivePos to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %captivePos northwest (up and left) 1 step(s). (0:31) When a furre says {cuff}, (1:70) and their name is {Captor}, (1:1100) and there's a furre at (%captivePos), (5:300) set variable %cuff to the value 1. * When the captor says 'uncuff' and we're currently 'cuffing' someone, then release this furre. (0:31) When a furre says {uncuff}, (1:70) and their name is {Captor}, (1:200) and variable %cuff is equal to 1. (5:300) set variable %cuff to the value 0. * When the captive tries to move, move him back to where he came from (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%captivePos), (1:200) and variable %cuff is equal to 1. (5:18) move the triggering furre back where they came from. * When the captor moves succesfully, move the captive into the space he just left. (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:70) and their name is {Captor} (1:200) and variable %cuff is equal to 1. (3:2) at position (%captivePos) on the map, (5:350) set variable %captivePos to the X,Y position the triggering furre (moved from/is standing at). (5:16) move any furre present to (%captivePos) if there's nobody already there.